Learn OpenGL with Python for Graphics and Games
Learn OpenGL with Python for Graphics and Games
Why should you learn OpenGL? (a) It's one of the original graphics libraries developed to be implemented mostly (or entirely) on hardware. (b) A knowledge about OpenGL will reveal to you what goes on in the background of other graphic and game engines giving you superior problem-solving and trouble-shooting skills in other applications (c) It will improve your understanding of 3D mathematics, and (d) It brings vertex shader programming to the forefront of developing computer graphics applications delivering you a higher level of skill in creating fast GPU-based parallel-processed 2D and 3D graphics.
Designed for INTERMEDIATE level students with a working knowledge of programming, the content in this course will take you step-by-step through the setup of Python, Pygame, and PyOpenG and the development of a generalised 3D graphics engine designed on the fly (as the course progresses), to focus on adding the required functionality as each fundamental concept in computer graphics generation, mathematics, and rendering is revealed.
You will learn about:
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The Pycharm Development Environment.
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The Pygame API, which is an interface for OpenGL.
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PyOpenGL, a python wrapper for the OpenGL API.
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Coordinate systems in orthogonal, perspective, screen space, and camera space.
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Moving a virtual camera.
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Constructing 3D graphics using vertex shaders.
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Vertex Colouring.
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Lighting.
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Essential mathematics for working with 3D space and positioning vertices with a variety of 4x4 viewing matrices.
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Working with 3D OBJ model files.
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UV mapping and texturing of meshes.